Thursday, 16 April 2015

More Work

I've been working on some final changes to my scene and polishing it up a bit, so here is my work up to this point, still a couple of weeks until submission so i wont be submitting it just yet as I may have some thoughts for change.

I'm Currently working on some  half wireframe half textured renders so they will be uploaded shortly! As will some texture and asset images.







Wednesday, 1 April 2015

Project Update

It has been a while since my last post, and I do feel slightly guilty for no updating as much as I should /could be as this blog has been very helpful to me over the course of the year. I have been saving my progress over the past few months, so now I'll share some of the stuff I've been working on.

When I began modeling, I imagined my scene to be set in a cave deep underground, however there is very limited possibilities with the amount of props i could use and textures, so I changed to a sort of "Tomb". Obviously inspired by the ancients (Mayan, Aztec, Egyptian, Roman) So I began furthering my research. Although I still wanted the environment to be enclosed underground, it is more like a room/chamber as opposed to being a large cavern environment.

Below are some renders of my images, there a quite a few more props to be added so these are not final.




As the project is meant for a game engine, it is very low poly and i'm relying on my texturing skills for the detail. I'm not a master of texturing, although I have made huge progress in this area and am proud of what i have achieved in this semester.

A few changes will have to be made for the candles, as they are a bit jagged round the edges so this will be sorted in the final renders.