I've been working on some final changes to my scene and polishing it up a bit, so here is my work up to this point, still a couple of weeks until submission so i wont be submitting it just yet as I may have some thoughts for change.
I'm Currently working on some half wireframe half textured renders so they will be uploaded shortly! As will some texture and asset images.
Thursday, 16 April 2015
Thursday, 9 April 2015
Wednesday, 1 April 2015
Project Update
It has been a while since my last post, and I do feel slightly guilty for no updating as much as I should /could be as this blog has been very helpful to me over the course of the year. I have been saving my progress over the past few months, so now I'll share some of the stuff I've been working on.
When I began modeling, I imagined my scene to be set in a cave deep underground, however there is very limited possibilities with the amount of props i could use and textures, so I changed to a sort of "Tomb". Obviously inspired by the ancients (Mayan, Aztec, Egyptian, Roman) So I began furthering my research. Although I still wanted the environment to be enclosed underground, it is more like a room/chamber as opposed to being a large cavern environment.
Below are some renders of my images, there a quite a few more props to be added so these are not final.
When I began modeling, I imagined my scene to be set in a cave deep underground, however there is very limited possibilities with the amount of props i could use and textures, so I changed to a sort of "Tomb". Obviously inspired by the ancients (Mayan, Aztec, Egyptian, Roman) So I began furthering my research. Although I still wanted the environment to be enclosed underground, it is more like a room/chamber as opposed to being a large cavern environment.
Below are some renders of my images, there a quite a few more props to be added so these are not final.
As the project is meant for a game engine, it is very low poly and i'm relying on my texturing skills for the detail. I'm not a master of texturing, although I have made huge progress in this area and am proud of what i have achieved in this semester.
A few changes will have to be made for the candles, as they are a bit jagged round the edges so this will be sorted in the final renders.
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