Monday, 22 September 2014

Brief - 3D Environments For games

Brief Digest
The client is developing new game concepts for to be presented to a publisher in the near future. They have commissioned you to mock up an environment sample from one of the concept art pieces they have provided.

You are to research, conceive and develop a professional quality 3D environment sample suitable for a game engine.

From below, pick one of the pieces of concept artwork as your starting point. While there is room for creative license, your primary goal is to maintain the style and atmosphere of the concept piece.

The Purpose

     Visual Research: Build a reliable and deep resource of images, artwork, photographs, textures, etc, for use in developing a fleshed out concept. What images can help you develop a final piece in a short space of time.
     Build, model, texture and light an environment sample which meets the objective described above.
     Your sample should constitute a manageable work load.
     Do not need to put into game engine, (Maya source file is enough)


Deliverables:

For this brief, the following items should be produced for submission. Wrap these deliverables into one single .ZIP file for the blackboard submission.

1. Environment Art Sample Scene

Submit a single folder which contains .FBX export of your scene and the attached texture files.

2. 6 Production Shots  .JPG or .PNG

2 x Beauty Pass. An image which shows your finished environment sample looking it’s best.

1 x Beauty/Wire-frame Pass. A screenshot of your scene which also reveals some wire-frames.

1 x Asset Pass. Show all the assets you have built in one neat image (finished form)

1 x Colour/Normal map Pass. Image which shows one of your colour maps complete with a corresponding Normal map.


1 x UV Map/Colour map Pass. Image dedicated to showing off one of your UV layouts complete with a colour map

CHOSEN CONCEPT - NOAH BRADLEY (CONCEPT 2)


Thursday, 18 September 2014

Computer Arts Practice (Week 2) Tone and Shade




This class involved producing a drawing of an object, focusing on tone and shade. The shape was a folded piece of black paper which showed a large range dark and highlighted areas. 


The image below is my finished drawing for the class. I think i managed to create a good range of tones however I think I was a bit heavy on the darker areas of the drawing. Blending tones together is another part of the drawing I need to practice, as there is a clear divide between light and dark. The highlights on the other hand is something I was really pleased with. 


Tuesday, 16 September 2014

Computer Arts Practice (Week 1)

Perspective drawing

After a long summer you could say my drawing skills were a bit rusty at the beginning of this task, I found that I could easily capture depth and remembered point perspective however I was having a little trouble placing things on the paper.

This was my first attempt in the Students union, the table tops was where i found it most difficult. I had got my angles and projection lines a bit mixed up and didn't lay out the drawing correctly on the paper. I think this is why i struggled to finish the drawing so i took another attempt in another area.


My second attempt took place in the white space, this time I just wanted to focus on the depth and shape of the room I was looking at, minus all the sofas, tables etc.


It is a simple drawing of the perspective, but I wanted to take it to the bare minimal to ensure i got it correct.

I then began more 2 and 3 point perspective drawings. I drew a block and began extracting shapes from it, I found this little exercise quite helpful as sometimes looking at all the lines on the paper can get confusing, but once you get your head around it, it gets easier and you begin to understand where certain points lead to.


After I felt that I had got the hang of that I tried adding curved shapes, this drawing is a possible idea for my other project and will most likely design it on maya (Tank). I'm just making the basic shape for now though.


So after being a bit confused and struggling with my perspective, I manged to gain a good level of understanding in only a few drawings, because if you look at my first attempt, then go on to my last two, there is a huge difference.