Brief Digest
The client is developing new game
concepts for to be presented to a publisher in the near future. They have
commissioned you to mock up an environment sample from one of the concept art
pieces they have provided.
You are to research, conceive and
develop a professional quality 3D environment sample suitable for a game
engine.
From below, pick one of the
pieces of concept artwork as your starting point. While there is room for
creative license, your primary goal is to maintain the style and atmosphere of
the concept piece.
The Purpose
●
Visual
Research: Build a reliable and deep resource of images, artwork, photographs,
textures, etc, for use in developing a fleshed out concept. What images can
help you develop a final piece in a short space of time.
●
Build,
model, texture and light an environment sample which meets the objective
described above.
●
Your sample
should constitute a manageable work load.
● Do not need to put into game engine, (Maya
source file is enough)
Deliverables:
For this brief, the following items should be produced for
submission. Wrap these deliverables into one single .ZIP file for the
blackboard submission.
1. Environment
Art Sample Scene
Submit a single folder which contains .FBX export of your scene
and the attached texture files.
2. 6
Production Shots .JPG or .PNG
2 x Beauty Pass. An image
which shows your finished environment sample looking it’s best.
1 x Beauty/Wire-frame Pass. A
screenshot of your scene which also reveals some wire-frames.
1 x Asset
Pass. Show all the assets you have built in one neat image (finished
form)
1 x Colour/Normal map Pass. Image which
shows one of your colour maps complete with a corresponding Normal map.
1 x UV Map/Colour map Pass. Image
dedicated to showing off one of your UV layouts complete with a colour map
CHOSEN CONCEPT - NOAH BRADLEY (CONCEPT 2)





