Monday, 22 September 2014

Brief - 3D Environments For games

Brief Digest
The client is developing new game concepts for to be presented to a publisher in the near future. They have commissioned you to mock up an environment sample from one of the concept art pieces they have provided.

You are to research, conceive and develop a professional quality 3D environment sample suitable for a game engine.

From below, pick one of the pieces of concept artwork as your starting point. While there is room for creative license, your primary goal is to maintain the style and atmosphere of the concept piece.

The Purpose

     Visual Research: Build a reliable and deep resource of images, artwork, photographs, textures, etc, for use in developing a fleshed out concept. What images can help you develop a final piece in a short space of time.
     Build, model, texture and light an environment sample which meets the objective described above.
     Your sample should constitute a manageable work load.
     Do not need to put into game engine, (Maya source file is enough)


Deliverables:

For this brief, the following items should be produced for submission. Wrap these deliverables into one single .ZIP file for the blackboard submission.

1. Environment Art Sample Scene

Submit a single folder which contains .FBX export of your scene and the attached texture files.

2. 6 Production Shots  .JPG or .PNG

2 x Beauty Pass. An image which shows your finished environment sample looking it’s best.

1 x Beauty/Wire-frame Pass. A screenshot of your scene which also reveals some wire-frames.

1 x Asset Pass. Show all the assets you have built in one neat image (finished form)

1 x Colour/Normal map Pass. Image which shows one of your colour maps complete with a corresponding Normal map.


1 x UV Map/Colour map Pass. Image dedicated to showing off one of your UV layouts complete with a colour map

CHOSEN CONCEPT - NOAH BRADLEY (CONCEPT 2)


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